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  • 期刊論文
    出版年月論文名稱期刊名稱著作人
    2017年07月Learner Behavior in a MOOC Practice-oriented Course: An Empirical Study Integrating TAM and TPB (SSCI)International Review of Research in Open and Distance Learning (SSCI)蘇中和
    2017年05月藝術通識教育培養理性與非理性兼具的創造力樹德通識教育專刊張清竣
    2017年05月Designing and Developing a Novel Hybrid Adaptive Learning Path Recommendation System (ALPRS) for Gamification Mathematics Geometry Course(SSCI)EURASIA Journal of Mathematics Science and Technology Education(SSCI)蘇中和
    2017年05月The Effects of Students\' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment(SSCI)EURASIA Journal of Mathematics, Science and Technology Education(SSCI)蘇中和
    2017年05月Investigating users’ behavioral intention on creative APP design: An Empirical Study with PLS-SEM and Importance-Performance Map Analysis (IPMA) (SSCI)-AcceptedSocial Behavior and Personality (SSCI)蘇中和
    2017年02月A Novel Hybrid Learning Achievement Prediction Model: A Case Study in Gamification Education Applications(APPs) (SCI)International Journal of Information Technology & Decision Making(SCI)蘇中和
    2016年09月A Hybrid Fuzzy Time Series Model Based on ANFIS and Integrated Nonlinear Feature Selection Method for Forecasting Stock (SCI )Neurocomputing (SCI)蘇中和
    2016年08月The effects of students\\\' motivation, cognitive load and learning anxiety in gamification software engineering education-a structural equation modeling study(SCI)Multimedia Tools and Applications (SCI)蘇中和
    2016年08月Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee Replacement Rehabilitation patients(SCI)Multimedia Tools and Applications(SCI)蘇中和
    2016年06月通識「實作教學法」之研究~以「健康促進與生活」課程為例樹德通識教育專刊謝琇英
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